As a result of the existence of the Internet and the presence of many electronic games, we see today our children are fond of electronic games to the point of addiction .. My question is .. Do these games have any effect on the health of the child?
Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001).
Health effects of electronic games on children includes increased chances of obesity, weakening of muscles, joints and eyesight and carpal tunnel syndrome--pain and numbness that child may feel in his wrists, hands, shoulders and elbows.
Please also have a look at these useful RG links.
Book Health effects of video and computer game playing: A systematic review
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Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001). This is Your Child's Brain on Video Games - Video games leave kids revved up, stressed out, and primed for a meltdown. (Dunkley 2016)
Video games and brain changes. A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of the brain. Game addicts have functional and structural changes in the neural reward system. ... For example, video game use is known to affect attention. It's true that some studies have shown certain video games can improve hand–eye coordination, problem-solving skills, and the mind's ability to process information. But too much video game playing may lead to health problems. It's hard to get enough active play and exercise if you're always inside playing video games.
There are negative and positive effects, everything depends on the type of video game: Violent games are a risk factor for aggressive physical behavior. Video games makes your child socially isolated. Encourages sedentary lifestyle in children's health, which can lead to childhood obesity. On the other hand, video games promotes logical skills, mathematical abilities, multiple taking. Develop problem-solving skills and help manage complex situations.
the video games have bad effects on some children's health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome.
Some electronic games are very useful if they present educational programs. But there are other programs that provide dangerous clips about violence, the can be risky to be seen by children. Children should be watched carefully and put under control to prevent them from imitating evil characters on the electronic games.
It affects greatly mental and mental activity because the rapid movement of images of these games to match the age of the child and can not focus on them.
Contemporary software means of informational technologies (IT) are essentially interactive and motivational. This is provided by animation, multimedia, interactivity, dynamic, prompt feedback and etc. These characteristics are the same for the so controversial video games that frequently divide professional population in this area, due to their aggressive and stimulus like - destructive contents and therefore labeled this kind of software as improper for school education. However, what is not sufficiently seen explicitly enough is their ’’unpredictability’’ and ’’suspense’’ that drive them even more distant from school anent these characteristics often make the users frustrated, nervous, prone to addiction, negligent towards reality and crate the circumstances for escaping into virtual reality where they can ’’reach the goals’’ which would remain unachieved due to them not having enough persistence or self-confidence (for example: World of WarCraft; Formula 1; FIFA World Cup…) Yet, it would have been unfair not to mention all the upsides of these video games that impel users to make fast and right decisions, develop required perception and reflex momentum, the traits so necessary nowadays in everyday life related situations and activities. If these aforementioned characteristics of video games would transform from ’’unpredictable’’ and ’’suspense’’ to ’’predictable’’ and ’’certain’’ by redesigning (what is quite unlikely because their paramount motif is profit), we would have attractive interactive animated contents incomparably efficient and applicable for classroom activities in contrary to those ’’on the scene’’ nowadays (traditional means, methods).
I think there is no problem if kids can play for 10-15 min, that reduces the tiredness and if exceeds on the same side increases stress on eyes led to the glasses on the very early ages.
As per my idea we should limit them for everything, so they may learn what is required and how much.
Beside this, one of the important point kid learns from the elder ones. kindly make urself limit for such a things.
I am in favor of electronic games for kids. However, we also need to keep in mind that children should not spend too much time playing games. They need to have a healthy schedule for both studying and playing.
Good answers from most people and I agree...i have also observed serious anti-social behavior...which leads to serious mental disorders and behavioural problems.
There are positive and negative aspects as in many other areas. Depending on which computer games children play, how much time, etc., either the positive or negative aspects prevail.
Have you heard of a game called Blue Whale? Kids cut their body part or simply commit suicide after the game. I am not sure how it works but it programs the kids mind at subconscious level.