I want to simulate a discrete random  media with FDTD method.

the simulation environment is air that is filled with random spherical particles (that are small to the wavelength) with defined size distribution.

what is an efficient  and simple way to create random scatterers in large numbers in FDTD code?

i have put some random scatterers in small area but i have problem producing scatterers in large numbers.

 any tips, experiences and suggestions would be appreciated.

thanks in advance.

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