Kahoot is an innovative game-based learning platform that empowers teachers to develop interactive quizzes, polls, and discussion prompts to enrich the learning experience. By transforming traditional classroom activities into engaging games, students can use devices like tablets or smartphones to respond to questions in real-time. This platform encourages active participation, delivers immediate feedback, and cultivates an enjoyable learning atmosphere.
Kahoot as an Educational Tool
Engagement & Motivation Kahoot turns learning into a fun, competitive experience by using points, timers, and leaderboards. Example: After a science lesson on “Types of Energy,” a teacher launches a 10-question Kahoot quiz. Students eagerly compete to answer correctly and quickly, making learning exciting.
Formative Assessment Teachers can use Kahoot to check for understanding before or after a lesson. Example: Before teaching the water cycle, the teacher runs a Kahoot with questions like “Which process involves water turning into vapor?” to gauge prior knowledge.
Collaborative Learning Kahoot supports team modes and group quizzes, fostering discussion and peer support. Example: In a group quiz on ecosystems, students collaborate in teams to choose the correct food chain sequence, discussing and justifying answers together.
Instant Feedback Students see immediately whether their answers are correct, helping them correct misconceptions. Example: After choosing “electricity” as a renewable energy source, the game shows it’s incorrect and provides the right answer (“solar power”), reinforcing accurate knowledge.
Differentiated Instruction Teachers can create quizzes with varying difficulty levels or assign Kahoots for self-paced homework. Example: Advanced learners get a challenge quiz on circuit diagrams, while others receive a review game on basic components like bulbs and batteries.
Relevance and Applicability
Kahoot fits well in today’s classrooms emphasizing active learning, technology integration, and learner-centered approaches. It supports:
21st-century skills like digital literacy and collaboration,
Constructivist learning by making students active participants, and
Universal design by being accessible to various learning styles.
Example: During a revision week, teachers across different subjects can use Kahoot to host inter-class quiz tournaments, increasing student participation and retention.
Kahoot! is a game-based learning platform transforming education into an engaging experience through interactive quizzes, polls, and puzzles. It boosts motivation with gamified elements and provides instant feedback, facilitating active recall and formative assessment. Highly relevant for today's digital natives, Kahoot! promotes active learning and a positive atmosphere, offering versatile applications across subjects. For the NSTE intermediate phase, it effectively reinforces science and math concepts, introduces technology, and encourages collaborative learning, making it a valuable tool for dynamic and engaging lessons.
A digital tool is a teaching aid, enabling students to engage, collaborate, and learn through movement, such as escape rooms. In my classes, I use various tools depending on the topic and the learning styles addressed in the classroom using the REAPSES method (Castellanos, 2020). Some tools I use are: lockee.fr, kahoot, educaplay, and more.
Integration of technology in education simply defines educational tool. Like my study, I used Plickers in my classroom to engage active learning and enhance creativity and critical thinking with my students. They not only learn but they also enjoyed our quiz! One of them even said, it was the most happiest quiz they ever had! 😊
Kahoot can be effectively applied to the NSTE (Natural Sciences and Technology Education) Intermediate Phase curriculum to enhance learner engagement, consolidate content knowledge, and support formative assessment. By transforming curriculum-aligned content into interactive quizzes, Kahoot makes topics such as Life and Living, Matter and Materials, Energy and Change, and Planet Earth and Beyond more accessible and enjoyable for learners. It supports active participation through gamified learning, encouraging collaboration and motivation in the classroom. Teachers can use Kahoot to assess learners’ understanding in real-time, identify misconceptions, and adjust their instruction accordingly. The platform also promotes the development of CAPS-aligned skills such as scientific reasoning, problem-solving, and ICT literacy. Moreover, Kahoot can be used for differentiated instruction by tailoring questions to suit various learning levels, and it allows learners to revise content independently through homework challenges. Ultimately, Kahoot bridges curriculum content with digital innovation, offering a dynamic approach to teaching science and technology in the Intermediate Phase.