I would like to do some experiments while applying packet loss. However, I want to follow some well-referenced packet loss settings, which consider to some extent different networks' conditions. For instance, 1% packet loss in the mobile network in driving use case (where end-user is videoconferencing or playing a video ..etc), 3% in a congested network while the is playing an online game, ..etc.

We are interested in packet losses caused at layer 3-4 (i.e., to implement erasure channels) but we are looking for the typical packet loss percentage for a variety of use cases.

My question: Is there any paper or article with justification for typical packet settings align with use cases?

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