Social-impact video games aim at creating social improvement among its users. Do you know of any specific indicators that may be used, besides changes in social empathy and awareness?
Increased self-esteem, stemming from tangible advances like this one: https://www.discovermagazine.com/planet-earth/computer-gamers-solve-problem-in-aids-research-that-puzzled-scientists-for-years
Moral competence maybe a interesting indicator to be measured. It refers to the ability to make decisions based upon moral values. The Moral Competence Test by Professor Georg Lind works fine: http://www.uni-konstanz.de/ag-moral/mut/mjt-engl.htm and helped me a lot in my Master Degree Thesis.