Gamification has become a powerful in corporate training. Has anyone researched the instinctual choices to challenges made during game play to personality traits as defined by the Five Factor personality model? They are, for reference, openness, conscientiousness, extraversion, agreeableness, and neuroticism.
My area of interest is the difference between a self identified attribute description and what an instinctual choice from game challenges reveals about the personality. Which would seem a truer indicator of who one might actually be?