We currently running few projects which aim at developing mobile based Gamification experiences to support behaviour change and self-managemnt for mental health and Diabetes. Let me know if you are interested in these areas of research
The use of serious games for neuropsychological assessment is a quite active research area. You can have a look at the following publication as a reference: http://www.sciencedirect.com/science/article/pii/S1532046416301563
Thank you Eiman Kanjo for the information. Yes, am interested in use of gamification techniques to support behavioral change and self-management of long term illness. I will be glad to receive additional information on some of the research areas you are currently working on.
Peter, I believe that an important part of structuring you PhD topic is to develop a clear statement about the outcomes which you expect to deliver.
Gamification is a popular application of technology to induce and support behaviour change. The behaviour which you hope to influence will (possibly) have an effect on the health of those people 'playing' your health games.
That background leads to some important preliminary questions.
* What diseases or disease groups are likely to be improved through behaviour change?
* What are the changes in behaviour that will help?
* Can gamification induce, support or monitor those changes?
* What is the demographic/socioeconomic pattern of patients with your target diseases/disease groups?
* Which demographic/socioeconomic groups are likely to adopt and continue using a 'gamification' option as part of their health self-care?
* How good is the overlap between your 'disease' group and your 'user' group?
You may find that gamification is popular with 'People Like Us' (financially secure, tertiary educated, with good text, technical and health literacy), while the burden of chronic disease has its greatest impact on those who are the opposite - impoverished, poorly educated, and with low literacy.
Chapter The Invisibility of Disadvantage: Why Do We Not Notice?