Hey all, I am currently a master's student at Queen's University in Canada pursuing in the field of education.

My informal thesis idea is to inform education experts through the use of neuroscience (specifically through EEG devices), in terms of designing effective learning methods that can be informed and replicable. The intermingle between neuroscience and education is an up and coming field so I am actively conducting a lit review to find aspects that I can use in my own study.

More specifically, educational psychology has employed education games to help students retain and manipulate information better. Games have immense potential in the education industry, but as of now, there remains a lack of research being done to inform this critical union.

My idea then, would be to see if games and gaming strategies actually have any effect on informing educational psychology. Moreover, the idea would be to compare some sort of baseline, methods of traditional education, and compare them to a bespoke game module developed to highlight a specific factor in cognitive functioning (such as memory retention, executive functions, intelligence etc.) and examine and analyze if their are any differences in brain firing activity, between the control and the target cohort. Keep in mind that these are preliminary ideas and any input will help guide this up and coming field.

Lastly, my aim would be to utilize the most efficient and informative commercial EEG device (like the Emotive or Muse), to actually see these differences happening at the level of pre intervention and post intervention.

I have a health science background with learning experience of neuroscience and more specifically utilizing EEG devices. As a master's student I am limited by the funding I can get, so my aim would be to use the most informative and economically efficient option for EEG studies.

If any expert or fellow researchers can help me guide my heading, I would really appreciate the help. Kind regards,

Hussain Raza

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