Juice Shop OWASP, an intentionally vulnerable web application, is widely used to train web application security concepts due to its gamified structure and realistic vulnerability simulations. Root the Box, on the other hand, offers a customizable platform for CTF competitions, enabling the creation of challenges across various categories while managing scores and participant progress. Would it be possible to integrate these two platforms to create an environment that combines Juice Shop's vulnerability exploitation exercises with Root the Box's gamification and challenge management features?

Specifically, how could these platforms be integrated to design more dynamic challenges and evaluate participants' competencies in cybersecurity, covering skills such as vulnerability identification, ethical exploitation, and problem-solving? Additionally, how could the results be structured, standardized, and interpreted to provide a clear view of participants’ knowledge levels and abilities across different domains?

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