Does anyone have experience or examples of gamification being used in a HE environment with DL students. This is forming part of my research and i wonder what is already available or experience of others.
I think the best help for you is that I search for YOU case studies on the topic of your interest:
1. Pakinee, A., Puritat, K. Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits. Educ Inf Technol 26, 4049–4067 (2021). https://doi.org/10.1007/s10639-021-10456-9 Free access: Article Designing a gamified e-learning environment for teaching und...
2. Dorfner, N., Zakerzadeh, R. Academic Games as a Form of Increasing Student Engagement in Remote Teaching. Biomed Eng Education 1, 335–343 (2021). https://doi.org/10.1007/s43683-021-00048-x Free access: Article Teaching Tips Academic Games as a Form of Increasing Student...
3.Joy Xu et al. (2021). Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review, Journal of Affective Disorders, Volume 293, 1 October 2021, Pages 444-465, Free access: https://www.sciencedirect.com/science/article/abs/pii/S016503272100656X?dgcid=rss_sd_all
Thanks and I have reviewed the first 2 before and the third I have added to my list. The part that I am interested in is if anyone has actually used a gamification method and what experience they have found, the case studies talk about how they can be used and in some cases have the data to support what is useful however, this does not discuss the practical implementation and actions taken to apply.