Since Meta gave access to the passthrough camera for Meta Quest 3, I explored its capabilities in MR by developing several experimental modules, including QR-integrated automated crawlers and real-time cartoonification of passthrough frames. These experiments demonstrated some noticeable insights about the processing performance for advancing MR applications:
Therefore, the evaluation criteria of those applications might also be slightly different, while not relying solely on accuracy or task performance.
Fortunately, developing the application for a dynamic environment is quite easy.