Since Meta gave access to the passthrough camera for Meta Quest 3, I explored its capabilities in MR by developing several experimental modules, including QR-integrated automated crawlers and real-time cartoonification of passthrough frames. These experiments demonstrated some noticeable insights about the processing performance for advancing MR applications:

  • On-device processing is notably faster than remote inference, even when the remote server is local.
  • Detection accuracy is heavily influenced not by the model architecture alone, but by the quality (resolution/frame integrity) of passthrough input, which can degrade real-time performance. Sometimes, perceptual clarity is reduced by a couple of taxels per feature.

Therefore, the evaluation criteria of those applications might also be slightly different, while not relying solely on accuracy or task performance.

Fortunately, developing the application for a dynamic environment is quite easy.

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