30 December 2016 4 3K Report

Let's say we want to collect data from the patients using momentary interventions over the mobile devices like smart phones, tablets or smart watches. But of course there is a risk of self reported bias including missing information about individuals  due to reluctance or lack of interest. Using gamification may attract the participants and motivate to share more and right information. What do you think about it? Can you propose any other solutions or/and share relevant studies about it? 

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