I am interested to learn and "play" with a group of students a "serious games" related to urban and transport planning. It would be very useful therefore to know some available examples and already usable to didactic purpose.
There are two different types of resources, and perhaps none that combine things in a way that would answer your need. One would be SIMCITY types of programs which are excellent urban simulations, but probably do not have the sort of transport options that would allow your students to learn all the trade offs. (for example, could you put a BRT (bus rapid transit) into SIMCITY? The second options would be transport simulators (TRANSYM or maybe TransCad) which tend to be very good at things like real traffic behavior / red lights / lanes / congestion / multiple modes and so on represented.
So I see two avenues -- urban models (with light amounts of transport options) or transport models (with possibly light amounts of urban reality). Maybe some other readers know and can suggest some hybrid games that combines these. I would be very interested in hearing about such a solution.
I used OmniTRANS transport planning software for a game like assignment for students: they had to design a transit network on a 10X10 grid network with transport demand, and maximise profit in competition with other groups of students.
I have used OmniTrans SATURN and CUBE. As advised by Ties, traffic assignment modelling task is a challenging job for students. The can identify the shortest or fastest link between 2 cities or options for interchange layouts (using SATURN).
I have also heard about QUEST video gaming in modelling transport options. But, I have never used QUEST.
I have designed framed mode choice field experiment based on game theory and conducted with real world commuters in India in an game like environment. I used this tool for analysing commuter behaviour under treatment of demand based traffic strategies.
This is a very interesting example of a serious game with German local policy makers in relation to rising energy prices scenarios http://www.sciencedirect.com/science/article/pii/S2352146514003020
Thanks a lot to everyone for your punctual and interesting answers.
As I thought it is a little complicate to find a "serious game" able to teach and explain complexity of interaction between transport and urban planning, without passing trough the "classical" transport modelling exercise.
I'm actually working in the field of land use and transport integrated modelling (LUTI) and my interest was to find some alternatives teaching experiences or however parallel to the longest and complex necessary learning process that a transport or LUTI model needs.
Anyway I really thank G. Mattioli for the interesting article proposed. I was a t the mobil.tum conference in 2014 but I'd missed this presentation...
I also ask to B. Chidambaram to send me if possible some references about her work based on game theory.
Besides I thank a lot also S.Ravindran end Mr. O'Kellly for their suggestions. Actually I cant' find QUEST video game in the web and otherwise I have not tried to play with SIMCITY yet. Even if it seems really well designed, it doesn't appear me proper for the didactic purpose that I 'm seeking.
Thanks a lot to Ties Brands too. I'd never heard about OmniTRANS before and it seems an interesting software for modelling, but as I said before I'm interested in a game for students able to quickly furnish notions and simple informations about dynamics of interaction between transports and land use.
I think that OmniTRANS needs some time to learn and understand its functioning, as normal for a transport modelling class, but that's not exactly what I'm looking for.