Sir, I am moving my object as per the SHM like (omega = a sin(wt)). what change do I need to make in UDF to change the axis of rotation from origin to some other axis say at (x,y) = (1,1)?

For UDF I am using DEFINE ZONE MOTION.

For simple 360 degree rotation, we have an option for changing axis, but when we compile UDF, that option vanishes, so we need to make change in UDF.

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