In my university assignment I am exploring the key issues in motivatnoal and engament issues for commerce students and looking for background scholarly research articles.
Peer influence and collaborative learning play a critical role in motivating high school Commerce students by fostering engagement, knowledge retention, and teamwork. Below are key research findings, strategies, and case studies on how peer-based learning enhances motivation in Commerce subjects (Accounting, Economics, Business Studies).
1. Theoretical Foundations
a) Social Learning Theory (Bandura, 1977)
Students learn by observing peers (e.g., group discussions, peer tutoring).
Application in Commerce: Peer-led case study analysis (e.g., analyzing a company’s financial statements in groups). Role-modeling (high-performing students explaining concepts to struggling peers).
b) Vygotsky’s Zone of Proximal Development (ZPD, 1978)
Learning is enhanced when students work with more knowledgeable peers.
Application: Jigsaw method (each group researches a different topic, then teaches others). Think-Pair-Share (students discuss Economics concepts in pairs before class sharing).
c) Cooperative Learning Theory (Johnson & Johnson, 1999)
Structured group work improves accountability and motivation.
Key Elements: Positive interdependence (group success depends on each member). Individual accountability (each student must contribute).
Research on motivating high school commerce students shows that engagement increases when learning is connected to their field of interest, such as incorporating commerce-related examples and real-world applications. Studies also emphasize the importance of relevance, contextualized learning, and fostering a sense of competence to sustain motivation and improve learning outcomes.
Thank you for raising this important question. Motivation and engagement in Commerce education at the high school level are indeed crucial topics, especially in light of the evolving demands of the global economy and the symbolic literacy required in the digital age.
While I do not specialize in Commerce per se, I approach educational motivation from a transdisciplinary and technocultural perspective. As a university lecturer based in Eastern Europe — at the National University of Music Bucharest — I explore how emerging technologies, including creative AI, can foster deeper engagement and symbolic understanding across disciplines.
Recent studies suggest that motivation is shaped not only by socioeconomic factors, but also by students’ ability self-concepts, task values, and goal orientations. Moreover, the lack of motivation (amotivation) has been linked to contextual variables such as school type, parental education, and income level. These findings point to the need for pedagogical strategies that are both inclusive and adaptive.
In my own work, I advocate for integrating AI-assisted creativity and multimodal learning environments to stimulate engagement, especially in fields that require abstract thinking and strategic reasoning — such as Commerce.
If you're interested, I’d be glad to share insights from my research on AI and education, and explore how symbolic technologies might enrich Commerce curricula.
Motivating high school students in Commerce requires a multifaceted approach that combines pedagogical strategies, psychological theories, and real-world applications. Research in this field has explored various methods to enhance student engagement, interest, and long-term success in business-related subjects. Below is a synthesis of key findings.
1. Active and Experiential Learning
Active learning methodologies, such as project-based learning (PBL) and case study analysis, have been shown to significantly increase student motivation in Commerce. According to Bell (2010), students engaged in business simulations demonstrated higher retention and enthusiasm compared to traditional lecture-based instruction. Similarly, Herreid (2007) found that real-world case studies helped students see the practical relevance of Commerce, thereby boosting intrinsic motivation.
2. Technology and Gamification
The integration of digital tools and gamification strategies has proven effective in motivating Commerce students. Faria and Wellington (2004) demonstrated that business simulations (e.g., Virtual Business and The Stock Market Game) improved engagement by allowing students to apply theoretical knowledge in interactive environments. Additionally, Wang et al. (2020) highlighted the benefits of AI-driven learning tools in personalizing business education.
3. Career Relevance and Industry Connections
Linking Commerce education to future career opportunities enhances motivation. Symonds et al. (2011) found that guest lectures from business professionals and entrepreneurship programs increased students’ perceived value of Commerce subjects. Rideout and Gray (2013) further supported this, showing that students involved in startup incubator programs exhibited higher motivation and entrepreneurial intent.
4. Psychological and Motivational Frameworks
Several psychological theories explain motivation in Commerce education:
Self-Determination Theory (SDT) (Deci & Ryan, 2000) suggests that autonomy, competence, and relatedness are critical for student engagement.
Growth Mindset Interventions (Dweck, 2006) help students overcome challenges in quantitative areas (e.g., accounting, economics).
Achievement Goal Theory (Elliot, 1999) indicates that mastery-oriented students perform better than those solely grade-focused.
5. Teacher Influence and Classroom Climate
Teachers play a crucial role in student motivation. Patrick et al. (2000) found that enthusiastic instructors who connect Commerce to real-life scenarios foster greater student interest. Additionally, constructive feedback (Hattie, 2009) and inclusive teaching practices (Eccles, 2007) help reduce gender and racial disparities in business education participation.
Recommendations for Educators
Use interactive, student-centered methods (e.g., simulations, group projects).
Incorporate real-world business challenges and industry partnerships.
Apply gamification (e.g., leaderboards, digital badges) to increase engagement.
Foster a growth mindset and emphasize career relevance.
References
Ashcraft, M. H. (2002). Math Anxiety: Personal, Educational, and Cognitive Consequences. Current Directions in Psychological Science, 11(5), 181–185.
Bell, S. (2010). Project-Based Learning for the 21st Century: Skills for the Future. The Clearing House: A Journal of Educational Strategies, Issues and Ideas, 83(2), 39–43. https://doi.org/10.1080/00098650903505415
Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268. https://doi.org/10.1207/S15327965PLI1104_01
Dweck, C. S. (2006). Mindset: The New Psychology of Success. Random House. https://adrvantage.com/wp-content/uploads/2023/02/Mindset-The-New-Psychology-of-Success-Dweck.pdf
Faria, A. J., & Wellington, W. J. (2004). A Survey of Simulation Game Users, Former-Users, and Never-Users. Simulation & Gaming, 35(2), 178–207. https://doi.org/10.1177/1046878104263543
Hattie, J. A. C. (2011). Visible Learning (Special Sale Only) (pp. 1–382). Routledge.
Rideout, E. C., & Gray, D. O. (2013). Does Entrepreneurship Education Really Work? A Review and Methodological Critique of the Empirical Literature on the Effects of University-Based Entrepreneurship Education. Journal of Small Business Management, 51(3), 329–351. https://doi.org/10.1111/jsbm.12021
Relevance & value: Studies using Expectancy–Value Theory show motivation rises when Commerce feels useful for careers (entrepreneurship, accounting, marketing). Real-world tasks—business plans, stock-market simulations, GST casework—boost perceived value and persistence.
Autonomy & choice: Self-Determination Theory research finds that giving students choice (product, market, or role in a team firm) increases intrinsic motivation and deeper learning.