"What are the factors that affect the availability of Virtual Reality (VR) technology to the audience? and how can the gap between the audience and the VR Technology be reduced?"

Currently, I'm working on a Virtual reality project and I have the following Research questions, I would like to conduct a research to answer those questions, Please what do you think is the convenient research methodology can be used here, a Qualitative or Quantitative method should be used? are there any suggestions?

thanks a lot for your time in advanced.

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