01 January 1970 8 3K Report

I know is a very broad and general question, but focusing in this century, which/why are in your opinion the most 3/5 relevant works?

My two cents:

  • What Video Games Have to Teach Us About Learning and Literacy (Gee). Coming from the educational field this was the book that made me jump into Game Studies
  • Understanding Video Games: The Essential Introduction (Egenfeldt, Smith and Tosca). Yep, I know... pretty basic but I still recommend it to anyone entering into the field.
  • Rules of Play (Salen & Zimmerman). A modern classic.
  • Half-real (Juul). Brought a lot of debate to the field and to the classic questions of what a game is/where are does a game end, etc.
  • Persuasive Games (Bogost).12 years old and still in good shape.

Any insight?

Similar questions and discussions