I aim to choose a set of vertices on a 3D mesh in such a way they are not adjacent, I thought about using an algorithm of simplification but that will change the resolution of a mesh, thing I avoid to do. I don't know if the algorithms we apply on graphes would be helpful like ''Spanning tree of minimum weight'' or any other one. And other thing I avoid also to use the adjacency matrix because I have a high number of vertices.

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