The final goal is the improvement of VR technology by adding vestibular sensations. My idea is, instead of using galvanic vestibular stimulation (GVS) (which incurs many calibration and other problems), I want to find a way to make the signal from vestibular senses "noisy" enough to lower its priority in multisensory integration. Vestibular sensation will be induced by the visual vection effect.

My theory is that visual vection will be much stronger if there is less collision with vestibular senses. I'm thinking about random bilateral bipolar GVS, or maybe random pulsed stimulation with a frequency similar to the vestibular neurons firing rate. Or maybe there is a different type of stimulation vibration?

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