With our team at MTA SZTAKI , I am woking on a 3D VR platform called VirCA (Virtual Collaboration Arena) that enables the mixing of real devices with virtual entities.
I think this approach may leads to new paradigms in technical education as it opens a way for practice oriented classes (e.g., robot and CNC programming, manufacturing systems, virtual commissioning etc...) that gives real life experience even if the students are joining remotely to the class.
Althogh, VirCA is in a matured research propotype phase, it is already succesfully utilized in robotics and informatics classes in Hungary. We are working on a new version which will be suitable for massive usage in technical education.
Please check the linked video clips and visit our wepbage as well. If you have any question about this platform, or would like to try it, my team give 'on prompt' support.
I think that getting students involved in research and problem solving projects resulting from the collaborative efforts of both the industry sector and academic institute in which students and faculty play an active role should be model for future education in india.
The most important factor by far is that the engineering instructor have an understanding of how engineering is practiced in industry. If the instructor does not have direct experience in the actual practice of engineering (i.e., working for a significant period in a responsible industrial position), there are alternative means for gaining the crucial insights -- e.g., Summer internships, partnering with a current industrial practitioner, etc. As to method in the university, my experience (29 years in teaching, 25 years in practice) strongly indicates that project-based learning is the best method. Engineers working in industry do so through projects, which are by definition multi-faceted and open-ended. Lots of decent models around for project-based learning or discovery-learning.