You raised an important topic. How gamification adapts to digital transformation - I found positive signals from the literature:
1) Khaldi, A., Bouzidi, R. & Nader, F. Gamification of e-learning in higher education: a systematic literature review. Smart Learn. Environ. 10, 10 (2023), https://doi.org/10.1186/s40561-023-00227-z, Open access: Article Gamification of e-learning in higher education: a systematic...
2) Barua, A.M. and Bharali, S.S. (2023), "Gamification and its challenges in e-learning: a case study of computer science learners in KKHSOU", Asian Association of Open Universities Journal, Vol. 18 No. 3, pp. 233-245. https://doi.org/10.1108/AAOUJ-01-2023-00, Available at: https://www.emerald.com/insight/content/doi/10.1108/AAOUJ-01-2023-0001/full/html