I am currently looking for literature that might help me in my research about dgbl. Could someone recommend a book or literature that could help me out. Thank you in advance!
Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. EDUCAUSE review, 41(2), 16.
Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers & education, 52(1), 1-12.
Erhel, S., & Jamet, E. (2013). Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers & Education, 67, 156-167.
Aziz, A. N., Subiyanto, S., & Harlanu, M. (2018). Effects of the Digital Game-Based Learning (DGBL) on Students Academic Performance in Arabic Learning at Sambas Purbalingga. KARSA: Journal of Social and Islamic Culture, 26(1), 1. doi:10.19105/karsa.v26i1.1518
Hsiao, H. S., Chang, C. S., Lin, C. Y., & Hu, P. M. (2014). Development of children's creativity and manual skills within digital game-based learning environment: DGBL environment for children's development. Journal of Computer Assisted Learning, 30(4), 377-395. doi:10.1111/jcal.12057
Lee, L.-C., & Hao, K.-C. (2015). Designing and Evaluating Digital Game-Based Learning with the ARCS Motivation Model, Humor, and Animation. International Journal of Technology and Human Interaction (IJTHI), 11(2), 80-95. doi:10.4018/ijthi.2015040105
Perini, S., Luglietti, R., Margoudi, M., Oliveira, M., & Taisch, M. (2018). Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education –The Life Cycle Assessment (LCA) game. Computers in Industry, 102, 40-49. doi:10.1016/j.compind.2018.08.005
Perini, S., Margoudi, M., Oliveira, M. F., & Taisch, M. (2017). Increasing middle school students’ awareness and interest in manufacturing through digital game‐based learning (DGBL). Computer Applications in Engineering Education, 25(5), 785-799. doi:10.1002/cae.21836