I'm simulating a lead castle which is a tightly wound spiral. I'm going to simulate it as a set of nested cylinders for practicalities sake though.

What I'm wondering is if there's a way to do it without putting the surfaces and cells for every cylinder. Ideally I'm hoping there's a way of defining a cylinder and then just recreating it repeatedly with gradually increasing inner radius.

I can't think of anything that can be done in MCNPX like that, but wanted to check. I could always script it in Python or something, but it would be a bit easier if I didn't have to.

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