Can somebody point to publications describing essential logic gates (e.g. AND and NOT) implemented in the most basic model of classical mechanics - bistable systems consisting of point masses (point charges) in external potential fields, manipulated by other external potential fields.
E.g., a single bit can be implemented in this classical mechanics framework as a bistable system consisting of a single charged particle trapped in one of two nearby potential wells of the field interacting with the charge of the particle. The time-dependent external field can be applied to move the particle between these two wells, thus implementing flipping the bit between 0 and 1. Perhaps, other time-dependent fields can be suggested, acting on a single and multiple bits, thus implementing the logic gates? See below.
The question is motivated by the physics of quantum computing (QC), where QC practitioners use external fields to manipulate qubits, thus implementing quantum gates, claiming that many/most/all quantum gates can be implemented by properly modulated external fields.
Thank you!
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Here is some information on mechanical logic gates and some thoughts on potential approaches to the implementation of such logic gates in simple classical mechanics model.
Mechanical logic gates exist - see, for instance:
https://en.wikipedia.org/wiki/Billiard-ball_computer
https://en.wikipedia.org/wiki/Domino_computer
https://www.google.com/search?q=mechanical+logic+gate
However, these mechanical logic gates are more complex than just point charges in external fields - they involve solid bodies (of certain dimensions and shapes), interacting with each other.
For the bit implemented as a single charged particle trapped in one of two adjacent potential wells, as described above, perhaps the following approaches can be used to implement the NOT and AND logic gates.
To implement the NOT logic gate, consider the field that would drag the particle from the well 0 to the well 1, combined with the simultaneously applied field, dragging the particle from the well 1 to the well 0, along the non-intersecting paths. Regardless of the original position of the particle (well 0 or well 1), such time-varying field will flip the value of the bit from 0 to 1 or from 1 to 0. This time-varying field implements the NOT gate.
The AND gate can be constructed using the fact that the field from the charged particle trapped in the well compensates, in part, the field of this well. So, if the "depth" of the well is properly chosen, and the second particle is dragged through the well with another particle already trapped there, this second particle will not be trapped in this well, which can be used to implement the AND gate.