There is plenty of technique in 3D reconstruction (shape from X, sapce caving, voxel coloring, structured light, etc.). The "simplest" way to do it from your matched data and your calibrated cameras is to triangulate i.e. compute the intersection of rays emit from 3D points. But this way to do is sparse and usually noisy. Have a taste with voxel coloring, it is fun but not necessarily the most accurate or the fatest technique.